Which of the following is NOT an advantage of using objects in programming?

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Using objects in programming offers numerous advantages that enhance the overall efficiency and effectiveness of software development. High code reusability is a significant benefit, allowing developers to create modular code that can be used in multiple projects without needing to start from scratch. This not only speeds up the development process but also promotes consistency across applications.

Improved reliability is another key advantage derived from object-oriented programming. By encapsulating data and functionalities within objects, it helps in reducing the potential for bugs and errors, leading to more stable and dependable software. Strong type-checking and visibility rules within object-oriented design also contribute to this improved reliability.

Furthermore, reduced maintenance is a notable benefit. When using objects, changes to the code or its functionality can often be made at the object level without affecting the entire program. This modularity makes it easier to update and maintain code, resulting in less downtime and smoother evolution of the software over time.

Increased complexity, on the other hand, is not an advantage. While using objects can lead to better-organized and cleaner code structures, it can also introduce a layer of complexity that may be challenging for some developers to navigate. This complexity arises from concepts such as inheritance, polymorphism, and encapsulation, which, if not well understood,

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